

SickleYield lives in the Western USA and has been making 3D content since around 2009. Software Used in this Tutorial Blender, Daz Studio Pro

Session Content (2 hour step-by-step tutorial) She includes how to make MCMs (morph-controlled morphs) for proper eye and mouth closure on the more transformative (and trickier) morphs, and how to add JCMs for just your morph to assist bending.

You will start in Blender and take your character morphs all the way through saving a combined dial in Daz Studio, ready to share with others. This is a professional workflow from start to finish, dealing with concrete steps. It provides a thorough grounding where SickleYield shows the step by step workflow of building the head, body and face morphs. This tutorial deals with the foundational work of how to generate a character. Have you ever wished to create a character from scratch for Daz Studio? Where do you start?!
